lkpspeed.blogg.se

Secret of mana rom for snes9xtyl
Secret of mana rom for snes9xtyl










secret of mana rom for snes9xtyl secret of mana rom for snes9xtyl

Probably one of their more innovative, if often overlooked, games. SoM was effectively the first "action RPG" - a combination of FF and Zelda, which were archetypes of their genre, done in the usual extravaganza of wonderful music and graphics that we usually see from Square. You got a large flying creature called Flammie who responded to beat of a drum to come escort you wherever you happened to want to go. SoM also began the tradition of the Mode 7 worldmap. You leveled up your characters by getting experience points from enemies, and leveled up the weapons by the number of hits you made with them. You also got to hunt down 8 elemental mana spirits (earth, fire, water, wind, light, dark, moon, forest), each of which gave different spells to each of your characters (besides the hero). The sword cut through some plant life obstructions, the whip served as a rope bridge across chasms, the axe destroyed rocks blocking the way, and so on. Some of the weapons served a practical purpose as well. In this way, you weren't really having to buy new weapons (just armor) all the time. As you defeated bosses, you got "orbs", which could be used to boost the power of the weapons. Your quest involved collecting 8 "mana weapons" ( sword, bow, spear, whip, axe.). The menus consisted of a few delightful circular affairs that were clearly designed with a good deal of thought given to how to make them as smooth and quick to navigate as possible. Movement was not limited to the four cardinal directions. Everything was very large and detailed, in sharp contrast to the tiled sprites of Final Fantasy IV two years before. It had lush, colorful landscapes and enemies.

secret of mana rom for snes9xtyl

Also, there is absolutely zero love interest between the main characters, which is a nice break, because that's so cliche in RPGs.įor 1993, SoM's graphics dropped quite a few jaws. One of the interesting things about SoM is that you actually have a female character trying to save an endangered male character. It doesn't take long before we have 2 other party members - an amnesiac sprite and a spunky young lady determined to save her beloved, a general in the local army, from certain doom. The elder fears that their village will be overrun by monsters, and banishes our hero, and his sword, from the village. Basically, the nameless hero (well, you name him at the beginning of the game) yanks a legendary sword ("The Mana Sword") out of a large boulder in the stream near his village. The plot in SoM was relatively simple by modern standards, but it fit well into the game. It was basically a marriage of the exp/level building style of Square's infamous Final Fantasy series, with the more action-oriented, fast pace of The Legend of Zelda. Secret of Mana was a landmark Squaresoft RPG for the Super Nintendo.












Secret of mana rom for snes9xtyl